Since World War II, computer science has invaded the domain
of human activities. The arts, and in particular music, have not been overlooked
by this tidal wave. Slowly in the 1950s, then accelerating, the computer
and its peripherals have been spreading like mushrooms in the centers of
musical activity, upsetting the attitudes of composers to a far greater
extent than did the revolution of the tape recorder, which originated the
first physically permanent memory of sound. The danger is great of letting
oneself be trapped by the tools and of becoming stuck in the sands of a
technology that has come like an intruder into the relatively calm waters
of the thought in instrumental music. For we have already a long list of
attempts at composition by the computer. But what is the musical quality
of these attempts? It has to be acknowledged that the results from the
point of view of aesthetics are meager and that the hope of an extraordinary
aesthetic success based on extraordinary technology is a cruel deceit.
Indeed, little of this music goes beyond the recent rich findings in instrumental
music or even beyond the babblings of electronic music in the 1950s.
Why? In my opinion, the reasons for these failures are multiple, but we can single out two essential ones:
In these two cases, artistic talent, as it can clearly be seen, plays—and must play—a determining role. To escape from these impasses, the remedies are obvious: the first category of musicians should make an apprenticeship in the necessary sciences, and the second category should plunge into the delicate questions of talent and aesthetics, constantly experimenting with them by composing. But this will not suffice. It seems to me that the moment has come to attempt to penetrate more profoundly and at the same time more globally into the essence of music to find the forces subjacent to technology, scientific thought, and music. . . . . for music and the visual arts of tomorrow it will be necessary to form artists in several disciplines at the same time, such as mathematics, acoustics, physics, computer science, electronics, and the theoretical history of music or the visual arts. . . .
Iannis Xenakis
|